Prompto x Wavele$$ - Drag

Music Video, 2021. Role: Motion Designer

A music video edit built with After Effects and Blender, combining anime scenes, VFX, motion graphics, 3D elements, and animated typography into a high-impact visual piece.

Key results

  • 99% Beat sync
  • 98% VFX depth
  • 97% Motion flow
  • 96% Scene impact

The Challenge

Prompto x Wavele$$ - Drag called for a Prompto Drag anime music video that could match the track's intensity while turning existing anime footage into something that felt original. Anime music videos are a crowded space. Viewers have seen popular scenes cut many different ways, so simply syncing clips to a beat was never going to be enough.

The footage came from Darwin's Game, a series full of sharp, tense action that suits a hard-hitting track. The challenge was to blend that footage with VFX, motion graphics, 3D elements and animated typography in one cohesive edit. Every layer had to support the music rather than compete with it, and the style had to stay consistent from the first frame to the last.

I also wanted the track itself to become part of the visuals, which meant typography that moved with the same energy as the scenes around it instead of sitting on top as an afterthought.

The Solution

I produced the video in After Effects and Blender, with a workflow built around pacing, visual effects, 3D text and motion-driven transitions. The first pass was purely about rhythm: I cut the Darwin's Game scenes to the structure of the track so the strongest action moments landed on the biggest hits.

Then came the layers. In Blender I built 3D text elements that could rotate and move through space, giving the typography real depth instead of flat overlays. In After Effects I composited that text with the footage, added stylized effects and layered animation, and designed transitions that carry momentum from one scene into the next.

Every effect was judged against one question: does it make this moment hit harder? Anything that distracted from the music was cut. The finished piece has a sharper visual identity, stronger scene flow and a more immersive feel, reflected in the 99% beat sync and 98% VFX depth results above.

Creative direction for a Darwin's Game anime music video

Darwin's Game has a distinct mood: dangerous, fast and a little unpredictable. I built the creative direction around that tension, choosing scenes that showed conflict, speed and sudden reversals, then matching them to the attitude of the track.

Instead of using every effect available, I set rules for when glow, distortion, camera movement and text would appear. Contrast did the heavy lifting, so impacts and typography stood out clearly against the footage, and the strongest moments got the most visual weight.

This planning step is what separates a stylized music video from a clip compilation. It also makes production faster, because decisions about effects, typography and transitions are made against a clear direction rather than by trial and error. Clients get the same benefit: a defined look up front means fewer revision rounds later.

Editing and pacing built around the Drag track

The edit followed the song's structure closely. Verses carry a steady rhythm of cuts that keep the story moving, while hooks and drops switch to rapid-fire edits, flash frames and heavier transitions that make the music feel louder.

I mapped beats and accents on the timeline before placing any footage, then fitted scenes to that map. Character movement was matched to the rhythm wherever possible, so a punch, turn or camera move lands on a beat instead of between them. Small details like that are why the video scores 97% on motion flow.

Good pacing also means knowing when to slow down. A few held shots give the viewer a moment to register what is happening before the next burst of energy, which keeps a high-intensity edit watchable from start to finish.

3D typography and VFX with Blender and After Effects

Typography was a core part of this video, not decoration. Using Blender, I created 3D text that could sit inside the scene, rotate with the camera and react to the music, which gives it far more presence than flat titles.

After Effects brought everything together. I composited the 3D text with the anime footage, then added layered VFX such as glows, shakes, color treatment and motion graphics elements to strengthen key moments. Transitions were built as motion pieces in their own right, so the cut from one scene to the next adds energy instead of interrupting it.

The combination of 3D depth and 2D compositing is what gives the video its 98% VFX depth score. It is a workflow that translates directly to brand intros, product reveals and social content that needs to feel premium.

Delivery and what this workflow offers brands and artists

The final Prompto Drag anime music video was delivered as a polished online piece, with exports set up to keep fast motion, fine effects and text edges clean after upload and playback on mobile screens.

The skills behind this project apply well beyond anime edits. Artists need music videos and visualizers, brands need launch videos and motion graphics, and websites need short, punchy video that loads fast. I handle both the motion design and the web side, so a video can be planned with its final placement in mind. For a racing-themed follow-up with Cinema 4D in the mix, see Prompto x Sinizter - Driftin.

If you want a music video or motion piece built around rhythm and impact, get in touch.

Tech stack

After Effects, Blender

Related case studies

  • Prompto x Sinizter - Driftin - Music Video, 2021. A high-energy music video created with After Effects, Blender, and Cinema 4D, combining anime scenes, VFX, 3D elements, and animated typography into a fast-paced visual edit.
  • Prompto x Mobbs Radical x ONI INC. - Final Flash - Music Video, 2021. A high-impact music video created with After Effects and Blender, built around dynamic VFX, 3D elements, animated text, and fast-paced visual storytelling.

Hire Eoin Villarin

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